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2D & 3D Animation 3D & Animation

2D & 3D Animation

This course spans both 2D and 3D animation, teaching you the principles that make movement feel real — timing, weight, squash and stretch — and the software to execute them. You'll animate characters and objects and build sequences you can show. It's a creative, hands-on foundation for a career in animation and media.

Duration
3 Months
Format
Live 1-on-1
Level
Professional
Certificate
Osian Adobe
Overview

What this course is about

Animation is a visual craft as much as it is a software skill. In live 1-on-1 online classes for 2D and 3D Animation, you learn to turn an idea into a storyboard, assets, motion and a presentable scene. The teacher supports children, college learners and career changers while explaining timing, spacing, composition and storytelling in practical language. You explore both dimensional approaches so you can make an informed portfolio choice.

The 2D side can include character poses, keyframes, layers, symbols, typography and simple motion graphics, while the 3D side introduces modelling, materials, cameras, lighting and animation principles. Depending on your project, tools may include Blender, Adobe Animate or another suitable application. Exercises can range from a bouncing object and logo reveal to a short environment shot, with feedback on rhythm, silhouette and visual clarity.

This 2D and 3D Animation course online is valuable when you want a broad foundation before specialising in motion design, game assets, visualisation or video production. You finish with selected scene renders, exported clips and a project explanation that can support portfolio conversations. Course completion includes a certificate, and career support covers resume presentation, mock interviews and practical guidance for choosing a suitable next skill.

By the end

What you’ll be able to do

  • Plan an animated idea with thumbnails, storyboards and shot descriptions.
  • Animate simple 2D movement using keyframes, layers, timing and spacing.
  • Model and present beginner 3D assets with materials, cameras and lighting.
  • Apply staging, silhouette, anticipation and visual continuity to short scenes.
  • Export a clean animation clip and organise source assets for review.
  • Present a small animation portfolio with clear notes about tools and process.
Syllabus

How the course flows

  1. 1
    3D FundamentalsWeeks 1–2

    Navigating 3D space, primitives and basic modelling.

  2. 2
    ModellingWeeks 3–4

    Building detailed models from reference.

  3. 3
    Materials & LightingWeeks 5–6

    Texturing scenes and lighting them convincingly.

  4. 4
    RenderingWeeks 7–8

    Producing high-quality stills and walkthroughs.

  5. 5
    Animation & OutputWeeks 9–12

    Bringing scenes to life and exporting final work.

Toolkit

Tools you’ll use

  • 3ds Max
  • Blender
  • Maya
  • V-Ray
  • SketchUp
Audience

Who this course is for

  • School students curious about animation and visual storytelling
  • College learners exploring creative technology careers
  • Graphic designers adding motion to their portfolio
  • Video editors wanting basic 3D and 2D animation skills
  • Career changers seeking guided creative software practice
Where it leads

Roles this opens up

  • Junior Motion Graphics Artist

    Creates simple animated titles, graphic transitions and short promotional visuals.

  • 3D Asset and Scene Trainee

    Assists with beginner modelling, materials, lighting and scene preparation.

  • Animation Production Assistant

    Organises assets, storyboard notes and exported shots for a creative team.

Questions

Before you enrol

Drawing experience helps with character work, but beginners can start through shapes, timing, references and simple assets. The teacher can steer the project towards motion graphics or 3D if detailed drawing is not your strength.

Blender is a useful option for 3D, while Adobe Animate or a comparable tool can support 2D work. Your teacher can recommend a setup based on your computer, learning aim and available licence.

A suitable project may be a logo reveal, bouncing object, short character action or small 3D environment shot. The final selection should show planning, movement choices and clean export rather than only software screenshots.

Yes, younger learners can explore age-appropriate storytelling, shapes and simple motion with parent involvement. The teacher can adjust software complexity and project length to the child's comfort.

It gives a combined foundation across 2D motion and 3D scene work rather than a full specialist production pipeline. Learners can choose filmmaking, motion design, game assets or visualisation as a later direction.

This course develops broad animation principles and introduces both 2D and 3D workflows across suitable tools. A 3ds Max course focuses more deeply on Autodesk modelling, materials, cameras and rendering workflows.